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What is the monster skulls system?

It's a dynamic system where skulls imbue monsters with various stats, adding an element of unpredictability to encounters. There are four types of skulls: white, orange, red, and black, each bestowing distinct enhancements upon the creatures they adorn.

White Skull:

You can find some monsters with white skullls and they got some stats:

Give you 10% extra experience
Monsters have
10% extra health
10% extra speed
10% extra damage reduction
10% extra damage penetration

Orange Skull:

You can find some monsters with orange skullls and they got some stats:

Give you 30% extra experience
Monsters have
30% extra health
30% extra speed
30% extra damage reduction
30% extra damage penetration

Red Skull:

You can find some monsters with red skullls and they got some stats:

Give you 50% extra experience
Monsters have
50% extra health
50% extra speed
50% extra damage reduction
50% extra damage penetration

Black Skull:

Black skulls assigned only to the bosses, so every monster with a black skull is a boss.

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